5'6" - 6'2"
135 - 220 lbs
Pale to dark brown
Red, blond, brown, black; usually turning gray or white with age
Blue, brown, gray, green, hazel
Adaptable and ambitious, among the most numerous and widespread of Toril's races
Usually up to 80 years; ages up to 1,200 have been reached by magically gifted individuals
Various material planes
Common, regional languages
Half-Elves also known as the Quenari amongst the elves. In the language of the Sylvanari, Quenari means "People of the Blood."
|Major Ethnic Groups|
|Arnan • Ishtari • Norvik • Sekketi • Azumi|
|Minor Ethnic Groups|
|Kessian • Barovi • Marchfolk • Petrosi |
Norloi • Onari • Surrani • Visanti
|Sub Ethnic Groups|
|Quenari • Zulner|
- Skin Tone: Varies by elven parentage
- Eye Color: Varies by elven parentage
- Hair Color: Varies by elven parentage
- Height: 6'
- Sylvanari: -1 to all social interactions.
- Malanari: -2 to all social interactions
- Solonari: -1 to all social interactions
- Quenari: -2 to all social interactions
First Quenari are discovered among the humans in 324 KR.
+2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30 feet.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against Enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
Multitalented: Half-elves choose two Favored Classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).