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Tag: rte-wysiwyg
 
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==Halfling ethnic groups==
 
==Halfling ethnic groups==
The following are the most prevalent and largest ethnic groups to be found on Faerûn at this time.
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The following are the most prevalent and largest ethnic groups to be found in Arlund at this time.
   
* [[Norbril]]
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* [[Norbril]]: The hobbit-like halflings of the north
* [[Hanabril]]
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* [[Hanabril]]: The wild halflings of the south. 
* [[Tenebril]]
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* [[Tenebril]]: The mysterious halflings of the [[Twilight Realm]]. 
   
 
== Racial Mechanics==
 
== Racial Mechanics==

Latest revision as of 22:48, 13 September 2016

Arn-races-halfling-01


Halfling Adventurers[]

Cleric[]

See also: Cleric

Druid[]

See also: Druid

Fighter[]

See also: Fighter

Monk[]

See also: Monk

Paladin[]

See also: Paladin

Ranger[]

See also: Ranger

Rogue[]

See also: Rogue

Sorcerer[]

See also: Sorcerer 

Tribesman[]

See also: Tribesman

Wizard[]

Halflings, aside from the Tenebril , do not pursue arcane magic. 

See also: Wizard

Witch[]

See also: Witch



Halflings

History[]

Halfling ethnic groups[]

The following are the most prevalent and largest ethnic groups to be found in Arlund at this time.

Racial Mechanics[]

+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.

Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed: Halflings have a base speed of 20 feet.

Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.

Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.

Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.

Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.

Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.

Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.