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Halfling Adventurers

Cleric

See also: Cleric

Druid

See also: Druid

Fighter

See also: Fighter

Monk

See also: Monk

Paladin

See also: Paladin

Ranger

See also: Ranger

Rogue

See also: Rogue

Sorcerer

See also: Sorcerer 

Tribesman

See also: Tribesman

Wizard

Halflings, aside from the Tenebril , do not pursue arcane magic. 

See also: Wizard

Witch

See also: Witch



Halflings

History

Halfling ethnic groups

The following are the most prevalent and largest ethnic groups to be found in Arlund at this time.

Racial Mechanics

+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.

Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed: Halflings have a base speed of 20 feet.

Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.

Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.

Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.

Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.

Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.

Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.

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