See also: Cleric
See also: Druid
See also: Fighter
See also: Monk
See also: Paladin
See also: Ranger
See also: Rogue
See also: Sorcerer
See also: Tribesman
Halflings, aside from the Tenebril , do not pursue arcane magic.
See also: Wizard
See also: Witch
Halfling ethnic groups
The following are the most prevalent and largest ethnic groups to be found in Arlund at this time.
- Norbril: The hobbit-like halflings of the north
- Hanabril: The wild halflings of the south.
- Tenebril: The mysterious halflings of the Twilight Realm.
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Halflings have a base speed of 20 feet.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.