Pale to light Grey (Kazul),
Blue, brown, gray, green, hazel
Usually up to 80 years; ages up to 1,200 have been reached by magically gifted individuals
Various material planes
Dwarves in are widespread, can be found in most regions and, in general, are fierce and disagreeable, which can sometimes lead certain other races to view them with contempt. They are renowned for their diversity and ambition, and although they lack specialization, they can excel in many areas.
The War of the Long Winter
At the conclusion of the invasion, the Turzul are banished from Grandfather Mountain for their philosophy of overt destruction not only against the Frost Giants but also the Elven, and Gnome allies. Because of the banishment of their cousins, the Barzul (Shield Dwarves) decided to leave Grandfather Mountain and the authority of the High Thane Under the Mountain.
Dwarven ethnic groups
The following are the most prevalent and largest ethnic groups to be found.
Minor ethnic groups
The following are ethnic groups which are either small in number, or who are most commonly found in lands far from Faerûn’s heartlands. In their own distinct regions, they may very well be the major local ethnic people.
- Zulner (Half-Dwarves)
See also: Character/Dwarf
Dwarf Racial Traits
Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.